Simple render limitation Slick2D (keep the high update count)

Hi everyone, I’m working on a game right now, Had my collisions working after a day of work, and now I’m stuck with a problem that I though I could solve… I need to increase the update count (significantly higher than 60, let’s say 120+), But I don’t want my renders to increase. I’ve been trying this for about 2 hours and I can’t find it! I’m using Slick2D with a base game of type (StateBasedGame). There’s a function "setTargetFrameRate(60), that’s for the renders AND the updates, also there’s a vsync (same), and two functions I tried to use, like that :

app.setMaximumLogicUpdateInterval(100);
app.setMinimumLogicUpdateInterval(1);

this above works, but the renders are insanely high(3500) and the updates are around 500, which would be perfect if I could limit the renders…

Any knows in Slick2D how to achieve this?

I’m not sure if there is any way of achieving what you’re looking for with Slick.