This is probably such a n00b question, but is there a simple way?
What I want to do is throw a ball (very much like shooting a gun) in the direction the user is currently facing (1st person view).
The first way that came to mind was set the user’s initial viewing direction and then keep track of it using my own movement controls. But is there no way to just get which direction the user is facing if using KeyboardNavigatorBehavior? Or even better (for mouse looking), OrbitBehavior?
Many thanks.