If i load an image using getImage(url)
then get a bufferedimage using ge.createCompatible(…)
then draw the first image onto the second using a Graphics2D
is the send image still accelerated (i heard it wont be)
it should be.
If i load an image using getImage(url)
then get a bufferedimage using ge.createCompatible(…)
then draw the first image onto the second using a Graphics2D
is the send image still accelerated (i heard it wont be)
it should be.