Whoohoo! It’s been a while because I’ve been preoccupied with school, but I found the time to finish up what I’ve been working on for a while now.
I started working on assets, and similar to most tycoon games, you must work up to different tiers. How It’s broken down is that there are a list of Depots that sell different rooms, furniture, and decorations. The one’s I started working on was the office depot “Stables Depot”, and the house decor depot “The Home Depot”. Here’s an image of the two with there different tiers.
Of course what’s a company without employees! Companies will be organised through departments, each with their own list of employees and “missions”… I’ll get more into that next post. Departments are entirely custom so you can structure your company however you’d like ( different combinations of skills working on different missions will increase your success ). Here’s what the characters look like with their startup-swag!
A little update on my current plan for mechanics…
You begin the game with a starting seed funding of 6000$. You can choose between an empty apartment, office space, or full on building based on your difficulty setting. The gameplay would involve using your departments labour to power your products and services, the speed at which your company grows and makes money is dependent on your sales, competition, difficulty setting, and so forth. The real fun parts in the game will be the creation of products like games, art, or tools, also the decoration of your office and tweaking every square inch to make your employees as happy and efficient as possible.
Thanks to TheAgentD I finally got the in-game graphics I was looking for including SSAO, and Hardware-PCF Shadow mapping. I’ll edit this post in the morning and add a screenshot.