I’ve recently modified org.xith3d.ui.hud.HUD so that it is now pixel perfect on the y-axis, too. It was pixel perfect on both axes before, if one didn’t display it in windowed mode. But in windowed mode there was the window’s border, which I didn’t know how to read and include it into the aspect calculation. Now I’ve managed to do it.So update your CVS, if you’re currently using the HUD system.