Siggraph 2006 OpenGL presentations

The recent presentations are all available: http://www.khronos.org/developers/library/siggraph2006/OpenGL_BOF/

I havn’t read though them all yet, but the more paranoid will be reassured by the OpenGL/Vista notes (although it doesn’t really add anything new). Personally I think the new object model and the 3.0 “lean and mean” stuff looks very promising, although it’ll be a while before it’s actually widespread enough to use.

Geometry shaders sound very nice too, would remove quite a few of the nastier hacks used with existing shaders I think.

Edit: conditional rendering too. About time really, as thats been available on other platforms for a while now. ;D

Thanks for the link! ;D

NVX_conditional_render is quite neat. But its downside is that you would need to send the bounding box + the object across the bus anyway; which is what your trying not to do. Thats unless you use VBOs or DLs…

Its all interesting!

DP