Hello there
I have a problem shutting down my application. Sometimes it exits at once but most of the time it takes forever to exit. I noticed, that I have no problems, when I switch off the vertical sync in my driver settings. This is no option, since my animation is WAY too fast in 2000 FPS
Here is my shutdown code
System.out.println("Shutdown Rendering");
animator.stop();
mainFrame.setVisible(false);
mainFrame.dispose();
System.out.println("Exiting");
System.exit(0);
which seems to be straight forward…
My machines specs are:
Athlon 2600+, Win Xp, GF 5900XT, latest drivers, no overclocking (at the moment )
Has anyone an idea how to solve this ? One sollution seems to disable vsync for cleanup, but I could not find any way to do it in OpenGL.
To the JOGL developers: what could be the problem here. Could something be changed in the GLCanvas shutdown code ?
regards
Mathias