Shut The Box - JOGL, TextureRenderer

Hello! I’d like to share a game I have been working on as part of my university degree scheme.

It is a dice/ board type game but as I’m really interested in OpenGL graphics programming, I thought I’d beef up the user interface using JOGL. There is even a motion blur feature!

There is more work I’d like to do but I’ve lost the motivation at the moment so I’d just like ask everyone to give it a try and ask for your comments.

It makes use of the new Java2D TextureRenderer classes for programmatically creating the textures.

The game objective is printed on the back of the box (You may spin it around)

Screenshots and WebStart link follow :

http://users.cs.cf.ac.uk/K.P.Sullivan/javagaming/frontSmaller.png

http://users.cs.cf.ac.uk/K.P.Sullivan/javagaming/javaGaming.png

Java 6 required! Webstart : http://users.cs.cf.ac.uk/K.P.Sullivan/ShutTheBox/ShutTheBox.jnlp

TBH, I didn’t think much of the game itself (it was kind of fun for like 3 games; too much luck is involved for my taste. Maybe it’s meant to be more fun with more people though).

But thumbs up for the presentation, it looks very slick indeed! :slight_smile:
I’d personally get rid of the swing menu’s too and do everything in the game window though, but I’m not sure if the game itself would be worth the effort.

If I am honest this is how I think also ;D. I cant see much skill or strategy to it. But since I was forced to do it, I thought I’d learn some OpenGL to at least make it look cool!.

I guess I could look into using FengGUI for that Swing thing you mentioned.