Is there any risk involved in showing to user what port is being used
for game traffic? I’d like to just pass the port number as a parameter, which would
expose it to anybody who looked at the page source.
I assume somebody who wanted to crash a system would be able to find it out the port
pretty quickly anyway, and then spam the server to hell…
Any ways to control that possibility?
I’m building a simple system which would let in x amount of players, and put the
rest in a holding pattern or queue, and only allowing them to check the line every 1 minute
while the room is full.
Assume the server does crash for whatever reason, guess I would have to write another program that would check if the server
is running and reboot it? Or is this all overkill in the prevention zone…