Finally, thanks to c_lilian, we have now JOGL-JSR231 renderer. Even very first tests show that it is much more stable than really outdated version of JOGL that was in use by current Xith3D JOGL renderer, and I believe that its stability will improve.
For me, it is not a question if I will continue to support JOGL version or not - I already switched all my codebase to JOGL-JSR-231 and I will not make any changes or fixes in JOGL renderer since now.
For me the major question is if we should keep JOGL sources in CVS [having in mind that very very soon they will become outdated and most probably even would not compile in few weeks], or we should simply remove them.
Option 3 (“No”) provided for those who would like to pick up JOGL renderer (if any) and continue supporting it. I would ask you that if you answer “No”, please comment on this thread.
Yuri

Since the JSR implementation is somewhat official, why not calling it “com.xith3d.render.opengl”?