I have been working on an web based rpg game, which is suppose to be all about the players character, and what happens to him/her. Quests, battles, and random encounters can very well end up changing the character. If the character die, it’s a possibility the character comes back as a zombie, skeleton, or ghost. Depending on how the character died.
Now to the “problem”, since a character is going to change during the game, I have made all major limbs to items. Normally a player can’t unequip them without using an axe or sword, but the exception is the zombies. But this makes me think, normally I would put the “controls” in the head, but I have been thinking if I should instead set them in the torso, since then the players can be a headless zombie, otherwise they can’t. So I wonder what you think, controls in head or torso?
EDIT: This is not a question about how I should do it, it’s just to get me to decide on a game mechanic. The player can control all limbs that’s connected to the controlling limb, so if that’s the head, and the head get’s removed for the body, then the body will just fall to the ground like a ragdoll since nothing is controlling it. I was thinking about the advantages and disadvantages of having the controller in the torso.