LibGDX is pretty much the go-to framework for game development with Java these days. It’s not too low-level in that you won’t need to create your own engines for your game since it does all that heavy lifting for you, but at the same time it’s not too high-level in that you still have ample amount of power and flexibility in terms of being able to create the mechanics you want your game to have and implementing it in the way that you want.
If you want something lower-level that LibGDX to work with - maybe if you want a deeper control and understanding of the inner-workings of your game, you might also want to take a look at LWJGL, which as it turns out, is what LibGDX is largely built on afaik.
You’ll probably have to start all over, but I’d imagine some of the game-specific logic you already have coded will translate to the LibGDX or LWJGL version of what you’re making.