The title says it all, really. In a 3D game, we use 4x4 matrices for all our transformations. Does this apply to 2D games too or should I use a different size matrix? And, I am using OpenGL. Thanks!
The title says it all, really. In a 3D game, we use 4x4 matrices for all our transformations. Does this apply to 2D games too or should I use a different size matrix? And, I am using OpenGL. Thanks!