I’ve been using JBullet in my engine for quite awhile now and It’s always seemed to have a few issues with me. The main issue is that smaller objects seem to fall right through the ground almost always.
Here’s a gif
The main problem here is that this should not be happening. The game is running the physics at 120 tps.
I feel like 120 tps should be fast enough to get rid of these kinds of issues. Obviously I know that with any physics engine if a body is going too fast it will go right through an object, but this speed with 120 tps doesn’t feel right…