Hi all, Well first of all I’m really excited to see an alternative binding for OpenGL with Java. I’ve been trying (slowerly) to write a game with GL4Java for the past few years but was getting frustrated with lack of updates for GL4Java.
So I want to ask is jogl mature enough to port my game too? will it involve much work? will there be any help if I encounter problems?
Something that took me quite a while to get working with Java & GL4Java was a true fullscreen mode in a different resolution, with the canvas only in the middle of a standard swing screen (ie screen containing swing components) does jogl handle all this?
Also has anyone compared performance between GL4Java and jogl, that might be something to convince me to port…
Regards
Cork