should I convert from GL4Java?

Hi all, Well first of all I’m really excited to see an alternative binding for OpenGL with Java. I’ve been trying (slowerly) to write a game with GL4Java for the past few years but was getting frustrated with lack of updates for GL4Java.

So I want to ask is jogl mature enough to port my game too? will it involve much work? will there be any help if I encounter problems?

Something that took me quite a while to get working with Java & GL4Java was a true fullscreen mode in a different resolution, with the canvas only in the middle of a standard swing screen (ie screen containing swing components) does jogl handle all this?

Also has anyone compared performance between GL4Java and jogl, that might be something to convince me to port… :slight_smile:

Regards

Cork

If GL4Java is solving all of your problems, why would you consider switching from GL4Java? Just because an API hasn’t changed in a long time doesn’t mean that you should switch from it. OpenGL went years between updates and it sufficed just fine, so unless you have a compelling reason to change technologies (i.e. there are features that you need that you cannot access) - finish your project before you consider switching. I’ve talked to sooooo many programmers who never get a project done because they switch technologies whenever a new one comes along.

That’s my 0.02.