Hi,
I am using a mouse-look style camera and movement system. I am using 2 vectors; one for my current location and for the direction that i’m facing. I can fire rockets (which are spheres at the moment) in whatever direction I’m facing.
The problem is I would like to fire an MD2 model of a rocket instead of the sphere. I can fire the model and it travels in whatever direction I shoot it, but I can’t seem to figure out how to make the front of the rocket model always point forward. The rocket is pointing out into the negative z direction, so if i turn around and shoot, the rocket will fire sidewards or with the front pointing towards me (ie backwards!).
How can i solve this problem (ie the front end of the rocket should point in whatever direction i’m firing), my 3D maths aint that great!
