[quote]Site is buggered (webserver’s ASP/JSP stuff is broken, looks like the SSI module has been deleted), all the games are 403 Forbidden, and most of them look dull and boring anyway.
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Yes, their website seems to be totaly broken. And yes, some of their games are total crap… sigh I’ve seen this scenario before…
[quote]Which is a disappointment, because I was looking forward to something good given your comments . Any ideas where else to find the games you were thinking of?
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Their website doesn’t seem to be updated since a long time but they do have some games that really have the potential for commercial quality, at the moment the Norish & French version of their website seems to be working:
http://www.eyeone.com/e1gc_no/no/main/games/spacecowboy/game_intro.jsp (A multiplayer 3d hi-octaine like game, much more freedom of movement as most shockwave games ive seen… this one also is already around for (?) years)
http://www.eyeone.com/e1gc_no/no/main/games/fifo/game_intro.jsp (very complete multiplayer soccer game)
(* seems to be using a native plugin for graphics, great for a webbrowser game though)
http://www.eyeone.com/e1gc_no/no/main/games/bmexec/game_intro.jsp (reminds me of death rally, I think it could be a great game if they’d polish the gameplay a little bit more)
- They had a very impressive prototype 3d engine demo online a while time ago… shame they removed it. I believe they’ll use it for an upcoming game they’re developing, a quake like 3d shooter in (pure 1.1?) Java.
http://www.pogo.com has some nice arcade Java games too, I’m especially aiming at “Need for Speed: Top Speed”, “Command and Conquer: Armored Attack”, “Command and Conquer: Attack Copter” and “Ricochet Extreme”
http://www.globalfun.com/?url=/games/games.asp Has some nice games too, especialy Robobombo and teslatron. The site seems to get a fair amount of visitors (considering the amount of promotion done… not much) The multiplayer bomberman clone proves itself to be an attractive game amongst its visitors… (you can check it out here: http://teslatron.globalfun.com/pap.jsp?companyID=57&langID=1
Ofcourse asside from webbrowser games, games like Megacorps Online & Wurm online show the great potential for webstart like games. These things are obviously impossible for applet alike but do have the nice possitives that an online game website should offer. (accesibility, availability etc)
[quote]Shockwave (read director, flash…) costs money. The java compiler, java runtime and several good IDE are free so why not license a good set of libraries since you already saved a lot on the rest of the tool chain.
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Exactly, Java has the potential of delivering so much more to developers.
I totally agree that AgencyFX has the right ingredients to do so. In my opinion the problem is that most developers that’d like to develop such games dont have enough money / recources. Look at this forum, how much of the developers have the money or resources to put a talented team or game together? (Im sure most of you expirienced game developers know that even small games take a whole team) Mostly they’re hobbiests… dont have a chance going mainstream-commercial with their games because of their limited budget / resources or time…
The commercial market seems to be focussing mostly on online puzzle games. Not surprising as it has the biggest audience (like housewives playing solitaire or word puzzle games…) These games have great revenue potentials, low key development / costs and dont need big server farms and support teams… but these are not the games most of the people on these boards are focussing on… We want hard-core games, games that deliver an expirience standalone/console games offer. These are the games that are a real challenge to the developers and I think thats also the reason why it’s not really adapted on most (commercial) online game sites; its not worth exploiting commercially yet… not until now that is…
I think Angency9 is a great example that it is already possible with Java given enough talent & good enough libraries to build upon. It approaches a quality we’ve come to expect from standalone/console games, but my guess is that integrating these with the web(sites) will be the next big step in game development.