What would be the best route to having multiple applets, each using OpenGL and sharing the same data? I’m currently using multiple Flash objects, but data transfer with the master applet is ultraslow and I need to replace them with applets supporting OpenGL. Ordinary usage will require applets to be able to be created and destroyed quickly (in ms). I see there is a caching mechanism for JARs, but I’m uncertain if startup time will still be slow. Also, could it be possible to let the master applet use OpenGL while the other applets acts as “dummies” (ie. not loading the OpenGL jars)?
Also, the latest Java 1.6 will be required by my app.