So I’m close to release of my game, but I still have a couple major openGL issues that are driving me crazy. One is the textRenderer issue I mentioned already on here. I still can’t solve that, but I’m wondering if it might be related to another bug… I have this sequence of events:
1 Main Screen Displayed (with GLCanvas in center panel)
2 Popup displayed with second GLCanvas (shared context)
3 Switch main screen to new view (third GLCanvas with same shared context)
in this case the textures are displayed fine.
However if I drop step 2 then textures are displayed in step 1, but not displayed in step 3, and are subsequently lost when returning to main screen, or popups.
I could really do with a few suggestions as to what I could be doing wrong. I’ve had the opengl debug pipeline in there, but nothing out of that so far. Can anyone help please?