what would be the best way in xith3d to obtain all the nodes around a given radias of my view.
so if i have a number of shapes around my moveing camrea- i could lookup the node locations of my shape within a give redius around my camera.
http://www.topresultmate.com/xith3d/area.jpg
not sure if i should be using the collision stuff. or if thats just over kill for what i want to do. Thing is, i may have lots and lots of shapes in my world- and i dont want to check on all of my shapes if the sg is doing it anyways.
so a return of the shapes around the view world be grand. in a list or whatever 
