I’ve been having problems for a while getting shadows to work as I expect. As part of the new version of MM I’ve produced the following simple scene:
http://www.cokeandcode.com/xith/testme.gif
Its a simple “room” for the new game, its simply built out of a set of quad arrays. Now, I’ve turned shadows on for everything but I’m getting these odd results.
Is there some specific winding order I should be using? Or maybe something that I’ve not noticed before? Its not really a “simple” test case since its embedded in my code but if there is no obvious “ah I’ve done that before” answer I can produced a simple case (at least I think so).
Cheers for any help guys,
Kev