A quick peek at the Xith3D/jogl engine casting shadows. These models are not completely sealed, so the shadows are incorrect in some places.
Question 1: Does anyone know a way to take a arbitrary shape and build a form fitting hull that is sealed? It would be nice to have the code create a good shadow occluder (and lower poly too) when the shape itself does not conform.
Question 2: Self shadowing mostly sucks in shadow volumes, especially if there are lots of detail. I would prefer to use vertex or pixel lighting for that. Anyone know a way to change the stencil algorithm to not draw on itself?
Dave