Hi.
I’ve been following this tutorial:
http://www.paulsprojects.net/tutorials/smt/smt.html
which is really good and clear, but I’m getting horrible stitching effects on my scene that I can’t get rid of, even using
gl.glPolygonOffset (1f, 1f);
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
Here’s a pic:
[img=http://img101.imageshack.us/img101/5247/picture6vm4.th.png]
My model has a high poly count (350,000) and lots of curves, don’t know if that makes a difference? Quality seems optimal at 1024 tex size - with 2048 the stitching actually gets worse.
Any help would be gratefully received, if I find a solution, I’ll post the code here.
Cheers.
Matt