More of an exploratory question then any thing… but how often do you leverage shaders in your development?
Im trying to get a sense for what are the norms for shader usage.
thx
j.
More of an exploratory question then any thing… but how often do you leverage shaders in your development?
Im trying to get a sense for what are the norms for shader usage.
thx
j.
My previous project had a water shader, my current one has the following ones
Shadows
Texture blending
Water
Swaying grass
God rays
Oculus ray
I think shaders are nice for accomplishing specific things but I make sure the game runs without them as well for older graphics cards.
Mike
Fog shader and cloud/sky shader.
I’m using jMonkeyEngine, so shaders are unavoidadable.
Modern games use many shaders.
For my 2D game i currently have:
Serveral for particle systems
Terrain shader
Blur shader (needs 2 passes so 2 shaders)
Joint shader (3d bone animations).
Default shader (w/wo light, w/wo texturing, w/wo alpha).
Water shader.
Weapon / tool shader.
Background shader (day / night transistions).
Serveral debug shaders
*Still need to add lighting + shadows