SGS Price Contest

well, while we all wait lets have some fun and guess how much it will all cost -

my guess is:

lifetime licence: $50.99
service: $12.99 a year

Free for non-commercials
Fixed fee for less than a 100 simultaneous connections - $1500 a year
Then revenue based from there up, 1% of revenue

Kev

I guess:

0-10 connections: free
10-50 connections: $5k one off fee
50-200 connections: $5k / year

Above 250: your choice of:
$30 per player per year
or
10% of income (not revenue)

linking it up with the revenue might be hard to mix up with the whole separation of concerns.

Person A makes a game and pays Person B who has a datacenter to facilitate his datacenter needs Person B pays sun to use it’s technoligy.

Sun would deal with the middle man not with the Person makign the game so can make no assumptions or deals based on income, well in that construction adleast. The idea was adleast for one part that the studio developing the game doesn’t also have to be a hosting company.

Ah, yeah, fair point. Hadn’t thought about anyone else that Sun providing hosting.

Kev

I’m thinking cpu cycles (not sure how the will measure it, but they’ll find a way if they can charge you for it :)) might come into the equation too. All part of the dynamic ‘capacity’ that is being talked about.

Endolf

Are we forgetting the position of the moon at the time of purchase?

Kev

Yes.

Or, how about a straight percentage of all subscription regardless of bandwidth or usage? Extremely easy to track, for all parties, for accounting purposes and simplifies client expenses. If you have x# of customers, you know exactly what your monthly fees are. Just a thought, and one of many possibilities currently being explored.

-Chris

how does that work with a bisness model a-la guildwars?

my thought exactly :slight_smile:

“…one of many.” :slight_smile:

-Chris

Oh, come on - we’re trying to have a competition here! You can’t have MUTLIPLE pricing models :slight_smile: otherwise how would we know who the winner was? :stuck_out_tongue: