Calls to setTransform() in TransformGroup currently cause recursive updates of all localToVworld and bounds data below in the node in the scene graph.
I am working on a skeletal animation package that updates up to 600 TransformGroups each frame. Many redundant localToVworld and bounds updates (O(n^2)) occur due to the extremely hierarchical nature of a skeleton.
I would like to defer localToVworld and bounds updating until after I have done all setTransform() operations. It would be nice if there was a flag or alternate setTransform call that would not perform localToVworld and bounds updates. A Node method that recursively updates the localToVworld and bounds data of all child nodes would also be helpful.
Any ideas?