setting position

hi,

i have a given rotation matrix that gives me a certain view direction,(4x4) how do i compute the translation part of this matrix when i want my camera to be positioned at 400, 300, 200 while looking in the same direction.

tia

if i’m not mistaken the translation is the right column of the transformation matrix

the camera doesn’t move

if you want to point the camera somewhere you can use glu.gluLookAt();