setting color of texture

if i texture a TriangleStripArray, then set its color os i can fade the alpha of the whole Shape including the texture using:

triangleStripArrayGeometry.setColors(…);

it seems when changing the alpha from 1f to 0f the png’s alpha is lost?

am i doing somthing wrong?

Check the combine modes in TextureAttributes. Maybe you should play with combineAlphaSource/alphaMode/alphaFunction.

Yuri