Setting antialiasing in PolygonAttributes

HI,
I just wondered if this was a bug or something I am not doing but:

I have a terrain with a river mesh object running thru it - the river is set to transparent.
when I set the PolygonAttributes for my terrain with antialiasing enabled
instead of being able to see the underneath terrain thru the river.
the sky box underneath shows thru the terrain thru the river mesh.

any ideas?

rmdire

does this also occur with antialiasing disabled?
I have a similar problem and I had to solve it by moving the parts, that should be rendered above the other stuff up a bit (in this case the river). Not a nice way though.

I haven’t tried playing with antialiasing myself.

Arne

HI arne ,

It only happens when the antialiasing attribute is enabled for the terrain.

strange …