Hi
I’ve hit an issue already. My game sector has a list of players. I want this list persisted across SGS slices so that if one server dies, others can carry on serving that sector. However. Doing my own testing with 1 slice, if that slice dies then the server never gets the ‘player left’ message, so when the server comes back up, it all goes wrong.
What I need is a way to find out if this is the first slice to come up, so that I can wipe the player list on startup if it exists, but only for the first slice, as other slices should get the sector as the first slice sees it. Which by that point should be empty, or contain the players who have already managed to connect.
Any ideas?
Endolf