hi all,
i’ve written a little chunk of code in jogl, which takes me hours to figure out what’s the problem is;
here is the situation which makes me thinks this a bug of jogl…
i first read in some texture(not mapped to anything yet), and left GL_TEXTURE_2D enabled;
then i tried to draw some simple points, with GL_BLEND enabled and glBlendFunc(GL_SRC_ALPHA,GL_ONE);
i use {R,G,B,Alpha} color format, but the points just won’t show up; after i disabled GL_TEXTURE_2D after readin the texture, the points thing works fine;
BUT, it’s really strange, since in standard OpenGL blending along with texture mapping should be supported…
dunno i got some idea wrong here, so anyone who can give more explanations?
thx in adv.