I have a number of problems with JOGL.
On some systems the lights just work and on some I’m not allowed to set the light position or the entire scene gets unlighted. I cant imagine this being a driver problem as C++ lighting examples in OpenGL works fine on the systems where my JOGL code does not. Anyone?
I’ve seen the lack of lighting on one Dell XPS Gen 3 system with a Radeon X800 SE card when the same application runs fine on many other systems.
Have you tried running with the DebugGL pipeline to see if there are any OpenGL errors reported in your application? Are you 100% sure you are making all of your OpenGL calls from within your GLEventListener’s callbacks or methods they call?
In my case, there is no gldebug output. The GL Version reported is 1.5.4582, and again the card is a Radeon X800 SE x86/SSE2.
My JWS application, with GL Debug enabled is here:
http://agileimage.com/html/statistics/beta/
The GL Capabilites looked normal to me.
Also are you running the latest version of JOGL (1.1 b10)? It includes more workarounds for multithreading problems in drivers and has been robust on all the machines I’ve tested on.
I’m using the latest JOGL yes. I’ll try to make a simpler test to see if I can isolate/fix the problem