For the game I’m currently working on, when testing on different computers, I can see that the framerate for an AA rendering varies from 20 fps to 60fps (vsync limit) with 4 samples AA, and logically improves when reducing the samples.
What’s the recommended way to select the best AA mode for a given computer ?
Currently I start without AA, and let the user select, or increase AA with an options menu, but I’d rather start with the optimal AA settings for a given computer.
If it doesn’t exist, we could create a default self calibrating app (invoked once during installation, many basic objects rendered at a given window size, with self adjusting AA to remain above the monitor frame rate).
any ideas or implementations are welcome.
Lilian