Segmentation fault with current release

Hello

I’m working with CgFX wih JOGL. I modified a ltttle the SimpleJOGL Demo that comes with Netabeans/OpenGL Pack for use the com.sun.opengl.cg package and I just simply added this lines:


//Viene lo de CgFX
		
		contextoCg = CgGL.cgCreateContext();
		CgGL.cgGLRegisterStates(contextoCg);
		efecto = CgGL.cgCreateEffectFromFile(contextoCg, "CelShading.cgfx", null);
		tecnica = CgGL.cgGetFirstTechnique(efecto);
		parametro = CgGL.cgGetFirstEffectParameter(efecto);
		
		if(efecto != null){
			
			System.out.println("Se cargo el efecto");
		}else {
			
			System.out.println("No se  encontro el efecto, se continua con la aplicación");
			
		}
		
		int j=0;
		String parameterName;
		int parameterClassType;
		String parameterTypeName;
		while( parametro!=null){
			parameterClassType = CgGL.CG_PARAMETERCLASS_UNKNOWN;
			parameterTypeName = "Unknown";
			
			j++;
			parameterName = CgGL.cgGetParameterName( parametro);
			System.out.println("Parametro nº "+j+" conocido como: "+parameterName );
			
			parameterClassType = CgGL.cgGetParameterClass(parametro); 
			
			switch( parameterClassType){
			
			case CgGL.CG_PARAMETERCLASS_SCALAR : parameterTypeName = "Escalar"; break;
			case CgGL.CG_PARAMETERCLASS_VECTOR: parameterTypeName = "Vector"; break;
			case CgGL.CG_PARAMETERCLASS_MATRIX : parameterTypeName = "Matriz"; break;
			case CgGL.CG_PARAMETERCLASS_STRUCT : parameterTypeName = "Estructura"; break;
			case CgGL.CG_PARAMETERCLASS_ARRAY : parameterTypeName = "Arreglo"; break;
			case CgGL.CG_PARAMETERCLASS_SAMPLER : parameterTypeName = "Sampler"; break;
			case CgGL.CG_PARAMETERCLASS_OBJECT : parameterTypeName = "Objeto"; break;
			case CgGL.CG_PARAMETERCLASS_UNKNOWN : parameterTypeName = "Desconocido"; break;
			default: parameterTypeName = "WEAR!";
			}
			
			System.out.println("El parametro es de clase: "+parameterTypeName);
			parametro = CgGL.cgGetNextParameter(parametro);
			
		}
		
		int tecnicas =0;
		int pases = 0;
		String techniqueName, passName;
		while(tecnica != null){
			tecnicas++;
			techniqueName = CgGL.cgGetTechniqueName(tecnica);
			System.out.println("Tecnica nº "+tecnicas+" conocida como: "+techniqueName );
			 pase = CgGL.cgGetFirstPass(tecnica);
			
			 while(pase!=null){
				 pases++;
				passName = CgGL.cgGetPassName(pase);
				System.out.println("Pase nº "+pases+" en técnica " +techniqueName+ " se llama: " +passName );
				pase = CgGL.cgGetNextPass(pase); 
			}
			
			
			
			tecnica = CgGL.cgGetNextTechnique(tecnica);
			
		}
		

The application, works, the file is loaded, then the windows is drawed, but… after a few seconds, suddenly, the application exits with “Segmentation fault” signal. I’m using the current release of JOGL, My OS is Ubuntu Linux 7.10.

Hello!
I tryed anyway to use the cg package and I build a demo for a simple cell shading effect. I change the parameters, and after a few seconds(even minutes) the application exists with this output:

Java Result 139

Corresponde a la señal segmentation fault. Any one with the same problems?