SECTOR91.com is my personal website from which I run my own one-man independent game development company, SECTOR91 Productions. I specialize in Java games with complex and challenging game mechanics, and I am trying to create a fan community that can help me develop and improve my games. In case it wasn’t obvious already, the location of my site is:
SECTOR91 games are completely free (well, for now…) and open-source (although there’s a catch–if you use my games’ code in anything you make, you have to give credit). I encourage players to join the SECTOR91 Forums and tell me what they would like to see me do next, or what features I should add or problems I should fix in my games. And speaking of games, here they are:
GAMES:
SECTOR91 games are called by names of the format “Project (insert Greek letter here)” while in development. So the first one is called Project Alpha, the second Project Beta, etc. Technically, these names are placeholder codenames until I decide on a final name for these games, but in practice these have become the “official” names of the games, so the names are probably not going to change.
The biggest and most popular game on my site, and probably the reason you’re here, is Project Gamma:
http://www.sector91.com/games/gamma/gammabanner.png
If you’ve played any of the dozens of online Flash RPGs out there, you’ve probably noticed that they lack any kind of strategy or deep game mechanics, and are generally about fighting endless random battles to farm for shiny new weapons and equipment that only differs from the other weapons and equipment in that it’s stronger and looks cooler–no strategy involved. Project Gamma intends to change that–and, in order to help support open standards (and save me lots of money), it’s made with Java/SVG, not Flash.
Artix Entertainment, which made the well-known AdventureQuest online RPG, recently made a game called MechQuest, a similar RPG game based around anime-style mecha combat. I found this game extremely disappointing after all of the hype that surrounded it, so I decided to make a superior alternative to it. And that’s what Project Gamma is–my attempt to create a game that is better than Artix Entertainment’s MechQuest. But it’s not a clone of MechQuest; although the basic concept is the same, battles are real-time instead of turn based, and the battle and customization mechanics are much more complicated and in-depth. It is powered by the Batik SVG Viewer engine, and as far as I know is the largest and most complex game made with SVG ever, period.
Project Gamma is not an MMORPG, although it has rudimentary multiplayer features. The current version of Project Gamma allows players to create accounts (like most similar online games, but no personal information is required at all), have up to 10 mechs and infinite weapons in inventory, buy, sell, and salvage mechs, battle computer-controlled versions of other players’ mechs (the latest update introduces Team battles), and much more.
Another, less popular game (probably because it requires a download) is Project Alpha:
http://www.sector91.com/images/alphabanner.png
Project Alpha is a sidescrolling shooter similar to the old Mega Man and Metroid games, but with puzzle elements reminiscent of games like Chip’s Challenge. It is extremely difficult, but also really fun once you get the hang of it. (And it has a high score system. Think you can beat my scores?) The normal game has 13 levels, but you can build new levels using the freely available Mappy map editor program.
Also, I am currently in the process of developing a new game called, you guessed it, Project Delta. You can read more about it on the main page of the site. I’m currently looking for help making this game, as the latest article on the site states.