I would like to the community for input:
I’m wonder on what are good techniques for scripting events in a game.
So far my game has a lot of user interaction and triggered events. These have been fairly straight forward to implement.
Alternatively if i want to have a 30 second cut scene thats is “relatively” pre determined, how best to implement that?
So far i have tried coding the event with a series of method calls to manipulate the models and timers to create the delays between them.
This approach just feels a bit clunky… but it works.
I look forward to seeing the communities suggestions.
thanks
j.