Screenshot Saturday on a Sunday

We’re all on this forum to make games, so surely we have something to share.

Screenshot saturday is a somewhat big event on Twitter. Every saturday, everyone posts a screenshot of their current progress.
That’s all fun and games, but it’s massive and it’s really hard to keep track. There’s just too many entries!

If some of you participate, or want to participate, post your screenshots in this thread.
It’ll be our tiny little window into eachothers workspaces, and we won’t tell anyone. :persecutioncomplex:

Please don’t be shy. This is no showcase, and it’s not meant to look impressive - it’s supposed to be fun!

I know we have a WIP board, but hey! This is completely non-binding. You only have to post a screenshot.

Alright gents, I can start, and try to kick it off. :slight_smile:

Have a great weekend!

heres a early beta stage of the game im making:

Concept art sketches.

First is a “doodle asteroids” concept – getting squiggly (and dynamically moving) lines will be a bit tricky in OpenGL ES:

Second is a game where you play an angler fish with a bright light. You can turn on your light to attract fish (and eat them), but it also attracts larger predators. At which point you need to turn off your light to hide.

Here is an attempt to re-create the underwater background in GLSL:
http://glsl.heroku.com/e#6052.4

With some tweaks (no for loop), performance is OK on GL ES.

Here is my stupidly basic mutliplayer game prototype

Trying to find the flaw in my A* calculations that makes Mr. Tomatohead here choose the long road from time to time… ???

Close to be playable, needs a ton of refactoring. Mostly on level loading and generation, minor stuff on some art.

Should be interesting to see how diverse this thread will be XD

Just finished adding single sided walls composed of textured pixels, next come’s top and bottom D:

https://dl.dropbox.com/u/52666052/javaw%202013-01-27%2001-38-07-26.jpg

I’m trying to make a small battle system, it’s fun so far. ;D

as always just trying a lot of different stuff, so no gmae stuff from me.

Want to try real lighting and skeletal animation atm.
So I have quaternion based skinning shader and physical based lighting. So I just need a all cpu stuff of the animation, and for the lighting hdr-tonemapping + a simple GI solution :D. So a lot to do^^

Cool to see what everyone’s doing ;D

I’m working on improving my Java4K game entry: Galactic Conquest. It’s mostly a matter of tuning things, but I’m also trying to make room for some explosion special effects. So far it’s going quite well.

Just fiddling around with terrain - that bracken seems a bit green to me…

I wanted to make a game involving a penguin. The penguin follows the mouse. I had a few ideas, but I think my interest in having the penguin element in game overrode my other decision making process for the game. I had the idea of pushing snowballs or other penguins around, but nothing specific.