Scrabble game in J2me

Doing a small scrabble game in J2ME…Just started using J2me 2days ago…So im a newbie here…

Well game is similar to scrabble but for my game user is given with 5 letters…

And my screen should have a grid of 5X5…not sure if i want to make it

Was thinking that can i use bitmaps to diplay the letter or should i create a square with the letter inside???

I need help in creating the grid …To start off with…So can customise it later on whether to have a bigger grid or not…

Thanks in advance… ;D

In developing my J2ME word-building game Lexi, I came up against all the questions you mention - and many others besides!

So far I have used the drawString method to put letters on the display, but for my next release I will be using an image file. The main reason is that you can get the letters to be exactly the size you want, and know it will be the same regardless of phone model. As a side-benefit, it makes the game look more distinctive. One other advantage is that you can find a font whose letters are very easy to recognize - on many Nokia phones, the capital J in the medium-sized font looks like an I.

For things like your grid dimensions, make sure you use variables rather than literals, so it is easier to change later.

You didn’t mention what version of MIDP you are using or what devices you are aiming at, but I would say one of your problems if you are going to allow 5-letter words in your game might be fitting a decent word list into your JAR file.

[quote]In developing my J2ME word-building game Lexi, I came up against all the questions you mention - and many others besides!

So far I have used the drawString method to put letters on the display, but for my next release I will be using an image file. The main reason is that you can get the letters to be exactly the size you want, and know it will be the same regardless of phone model. As a side-benefit, it makes the game look more distinctive. One other advantage is that you can find a font whose letters are very easy to recognize - on many Nokia phones, the capital J in the medium-sized font looks like an I.

For things like your grid dimensions, make sure you use variables rather than literals, so it is easier to change later.

You didn’t mention what version of MIDP you are using or what devices you are aiming at, but I would say one of your problems if you are going to allow 5-letter words in your game might be fitting a decent word list into your JAR file.
[/quote]
Do you have a smaple of your Lexi game that you have build…

You can download a trial version of Lexi from my website, or from Handango or GetJar.com. (You can play 25 games, with almost all of the functions available.)

I am not making the source code available, but I’d be happy to answer any questions about the design and coding techniques I used.

would like to know how did you compile your word list.
Manually or taken from somewhere?
Thanks!