I have learned Jogl for some days now (NeHe Tutorial 1-10). I used it to get to know OpenGL. However I don’t think it’s the right choice for developing a game for me. Therefore I want to take the next step and use a high-level-scenegraph-API. I already planned to do this before getting to know OpenGL. Up to now I heard of Java3D, Xith3D and OpenMind. There are some more I think.
I don’t want to use Java3D, because I couldn’t figure out if it’s still actively developed. Looking at the discussions here Xith3D seems to make good progress. I don’t know much about OpenMind. Which of the APIs can you advise?
There are still some questions arising concerning the APIs:
- Where to find good documentation? I’d appreciate a tutorial which doesn’t only describe small feature demos, but how to write a realistic game. Links are very welcome.
- Is the API stable or expected to be stable within the next months?
- Is Jogl/OpenGL knowledge useful? Can OpenGL possibly be used directly?