Scene graphs and model loaders

I know enough about scenegraphs to be dangerous, but not neccessarily useful. :slight_smile:

Can someone clarify what I’d need for the following -

  • I want to load in 3d models from say 3ds/lightwave etc
  • I want to detect when models collide/intersect

I know a scenegraph will do this for me, but what about a loader for jogl/lwjgl? I assume I have to do all the ‘work’ myself without a scenegraph.

Any info out there?

Regards,
Aaron R>

Use Java3D if you are not expert in OpenGL.

Go to www.j3d.org for loaders and instructions on how to use them.

I’m definately not an expert at openGL. I do have a decent understanding of vector math and such. What about using xith3D?

Again, I’m really concerned with lots of special effects. I’m not trying to do any visualization, which I understand java3D is geared toward.

Regards,
Aaron R>

Talking about effects, Xith3D has advantages.

AFAIK these things again are not handled (completely) on the scenegraph level but below.

Dunno how shader are abstracted in Xith3D, but maybe OpenGl comes into play there again…