I hope the title makes sense with what I’m trying to accomplish.
My goal is to create tile maps for a top-down RPG using 32 x 32 tiles. When I display the tiles in an 800 x 648 screen, I lose the look that I’m going for. I want everything to appear bigger.
I’m having a hard time explaining it and wrapping my head around it, but I’d like the tiles to use 32 x 32 pixels, but for them to fit into a bigger size, say 64 x 64.
If this doesn’t make sense, I’ll try to figure out a way to explain it better, but if anyone actually knows what I’m trying to do, guidance in the right direction would be great. Thanks