Its time I start a real project from start to finish after 2 years of hard study with Java and third party libraries, they say you learn a lot more by actually ‘doing it’ - At first I wanted to do everything with pure Java, it become quiet tedious and lonely with the bufferedImage thing and I felt I was pretty limited as a newb and was always getting told to use LibGDX and such, and now is the time…
I loved breakout when I was a kid so my main aim is to design it all on paper, pipeline etc, I’m sticking to a really good color palette I found on google which is 16bit based.
I do want it to be pixelated, zoomed. When I was working with bufferedImage with java, on a lot of tutorials I noticed the SCALE constant thing, like when you init the sizes you get WIDTH * SCALE etc for the pixel zoom effect. Now this is what I’m wanting with libgdx, I’m guessing so far you would use the ortho camera and zoom in? But would there be a way of making collision of the camera view width of the screen, seeing as I’m creating breakout, you should get what I mean?