This may be a stupid question but I am still fairly new to JOGL, so here goes:
I would like to save the data that is generated by GLUTessellatorCallback interface (when implemented). The polygons I will be rendering could be quite complex and so I would like to save the tessellated polygons as an array that can be used for rendering later. Is this possible? If so, how?
Any hints/simple code would be great. Thanks in advance.