Ok, I’ve added a bunch of options to toggle the bits that are probably causing the problems. If you couldn’t get the proper version to work then please try the versions below and see how they go.
Compatability Mode
Absolutly minimal framebuffer, no scissor testing, no hardware lighting used. Light intensity will be irratic due to no shadows and light culling. Should work with anything though, if this breaks i’m pointing the finger straight at Jogl.
Editor Rendering
The renderer used for the actual editor, very basic - only immediate mode used. Should also work on anything going, but might actually look playable in this one.
No Scissor Test
Disables the use of the scissor test that might be causing glitches on some cards. Should look identical to the proper game, but may be somewhat slower on low end cards.
No Hardware Lighting
Should look identical to normal, but disables the use of hardware lights to get coloured lighting. Should still give shadows though, just all light sources become white/grey.
Jeff: I’ve updated the zip i linked to before with the new code. If you try it from the command line then you can open the various jnlp files to see how the command line args control the various options.
Hopefully some of the options above will work for people who couldn’t get it working before…