Howdy
I’m trying to find out why loading a shader immediately kills my X server. The code I have worked fine with an nVidia card, but fails horribly with an Intel (GL2.1 capable).
So: first step is to see if it’s something that I’m doing wrong. Does anyone have an easily-runnable example of shader usage that I can test with?
JOGL’s HDR demo doesn’t run for me, claiming that it’s unable to initialise the GL_ARB_vertex_program extension (which is actually available according to glxinfo).
Cheers