Been a while since I been on these forums (since orphaning JOODE). I am now a Dr. of robotics! Now I am a post doc earning wages, I realise I desperately need to find a way out of academia Hence my first serious game attempt after 10 years of tinkering
http://www.runesketch.com/static/images/promo/BattleShotPromo.jpg
Its a CCG but each card has a kind of grammar to describe the rules they follow in battle. It makes the expression of interesting cards easier than a list of stats to describe a card. The aim of a battle is to kill the other players commander (standard). Thatâs the core game concept, but we wanted to go further than just interesting game mechanics.
Your cards are bought as blank cards and you draw your own art on them. You can then sell your art to other players (if its good). So we want creative players to get rich, as well as the good card strategists We want a game that people can play for different reason. Not sure if we have quite nailed it yet, but thatâs what feedback is for!
Built on Google App Engine. Turn latency is 300ms, which is pretty good for a http only communication method I think. After serious optimization we hardly scratch our free quota. So its definately sometihng to think about if you want to make an MMO on the cheap. Front end is HTML5/JS (angular TBP). JS is not so bad once you get into it!
Anyway, I would really welcome some feedback, you donât need to install anything, its in the browser. Firefox and Chrome should work. I think safari and iphone doesnât, but I have managed to play it on my nexus too (albiet the screen size is not great, work to do on that)
Buy my card art! (or just login)
http://www.runesketch.com/static/main.html#/art/467001
(I assume its still considered Java game technology even if the front end is written in something else)