Runescape 3 and HTML5

I was browsing the interwebs this morning and came across RuneScape 3’s release date reveal video that talks about what all is new in RS3. One of the first things they stressed was that they’re now using HTML5 and that it’s providing them with larger draw distances, dynamic shadows, higher resolution textures, and other graphical improvements. Now, correct me if I’m wrong but all of these improvements could’ve been achieved in Java through LWJGL. It kind of annoys me that they’re heralding HTML5 as enabling these things when it can already be done on their current platform. Now since I don’t often deal with applets (because they suck) there might be further performance restrictions added by Applets that I’m not aware of. Just thought I’d share :stuck_out_tongue:

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