Inexplicably satisfying
Nice little engine.
I was getting a little bored after rescuing about 16 scientists but managed to pull through to get em all with 83100 zombie points.
This is very impressive, considering the 4 Ko limitation… And insanely difficult too !
Crazy story, crazy game, crazy fun!
And crazy name too !!!
Haha, cool idea. Lots of fun.
[quote]Nice little engine.
I was getting a little bored after rescuing about 16 scientists but managed to pull through to get em all with 83100 zombie points.
[/quote]
Well done. The IBC would be proud.
I must admit I hadn’t the skill to find more than 5 scientists… Is there anything very special at the end of the game to motivate us to try again ?
BTW, good job with your little screen-shot ploy ;D
[quote]BTW, good job with your little screen-shot ploy
[/quote]
Thanks. The screen shot and game concept are actually from: http://en.wikipedia.org/wiki/Death_Race_(1976_game)
The concept’s fun and it’s nice to see a 3D engine, but it has a couple of frustrating problems. The near plane is too far, so I kept finding myself stuck against walls I couldn’t see until I reversed, and there seem to be z-order issues which cause zombies and scientists to appear to walk through walls. Also 32 scientists is just too long. I got bored and stopped playing half-way through.
Please switch the colors of the zombies and the scientists.
- scientists: green
- zombies: red
blue/greyish zombies with red splattering would be even better
Cool game with a nice 3d engine. But would it be possible to slide along the walls you run into instead of stopping dead? And I agree with the other post about the near plane – I kept finding walls were disappearing on me as I got too close!
[quote]Also 32 scientists is just too long. I got bored and stopped playing half-way through.
[/quote]
I reduced it to 8 scientists.
[quote]would it be possible to slide along the walls you run into instead of stopping dead?
[/quote]
Done.
[quote]The near plane is too far, so I kept finding myself stuck against walls I couldn’t see until I reversed, and there seem to be z-order issues which cause zombies and scientists to appear to walk through walls.
[/quote]
Unfortunately, I can fix this due to the size constraint.
[quote]Please switch the colors of the zombies and the scientists.
[/quote]
I tried that, but red zombies get camouflaged against your bloody windshield.
[quote]Is there anything very special at the end of the game to motivate us to try again ?
[/quote]
Nothing really to write home about. ;D But, the latest round of changes should make playing the game easier. Give it another shot if you’re up to it.
All these changes look interesting ! I wonder how you find the time to work on so many projects, zeroone… So I will try to end your Run Over Zombies after getting some rest, because I feel deeply tired at the end of this week-end of Java madness ! And it’s still not finished…
I’ll be playing / reviewing this one tonight. Looking forward to the adjustments.