RTS AI

This all assumes units actually talk to each other a lot. They don’t always :slight_smile: Perhaps all the units spamming each target one at a time as they wander in to range is what they should be doing naturally.

Cas :slight_smile:

The problem is when there is a very long “cycle” time to fire. Either because the slew rate is low, or just because the gun is slow firing. Picking targets that aren’t stupid helps avoid player frustration.