RPG Point/Click demo

Just though i would post a demo of what i’m working on, its an rpg engine with editors etc.
Has a map,character, skill, dialogue,items,object editors. With a NIO backend server, and client.

In the demo you can just walk round(by using the mouse and clicking), pickup items, talk to one npc, explore a cave to the nw. Its just a glorified chat engine right now(and not a good one at that ;)).

The demo is at http://demo1.e-nablesolutions.com/gamea.zip

To run the demo just unzip and double click on the .bat file for the required screen size and select guest from the menu. (Sorry only has a windows bat file…). Download size is 3.85 megs

There are some bugs in this demo, clicking in an enclosed area causes the pathfinding to search the entire map… plus a few more…

If the client does not connect it means the server is down as the server is not on all the time.

All The Best,

Paul

Sweet demo! The inventory screen can use some work but it’s really really cool! Keep it up.

What technologies are you using to create this?

Thats one heck of a big dungeon in that cave! Good job! Only complaint was I could walk thru the trees; but I know pathfinding is hard to get just right. I didn’t try to connect to the server, just used guest. I was getting somekind of error in the console window, but it scrolled to fast I couldn’t see it. Nothing else to say but what I’m sure you know about; the flickering cursor, and pathfinding. Are you using A* or depth first, breadth first etc? Or something else?

Oh yeah, how did you do the gui? Did you use javas drag n drop or did you roll your own? Did you overide button or extend component?

Looks like most of the elements for a game are there; except combat!

Nice, but the graphics seems to be painfull to do…

Looks nice. Maybe you can remove the flickering of the cursor. An a manual for the inventory screen would be nice.

ciao torsten

[quote]SpuTTer Posted on: Nov 24th, 2003, 10:43pm What technologies are you using to create this?
[/quote]
Just java2d full screen with a double buffer, NIO and java sound. All the tools used to build the game are also in java.

[quote] nonnus29 Posted on: Nov 24th, 2003, 10:43pm
flickering cursor, and pathfinding. Are you using A* or depth first, breadth first etc? Or something else?

Oh yeah, how did you do the gui? Did you use javas drag n drop or did you roll your own? Did you overide button or extend component?
[/quote]
The flickering cursor is cause by your graphics drivers(I think :-/) as i have the same problem on an older machine here. I just use the java setcursor standard calls. I might change it to a sprite and hide the cursor.

The pathfinding is A* that uses point collision as the collision is drawn on the map by using straight lines at any angle and circles.

All the components you see are roll your own.

All The Best,

Paul